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Path: newsbf01.news.aol.com!newstf01.news.aol.com!newsjunkie.ans.net!howland.reston.ans.net!cs.utexas.edu!uwm.edu!hookup!news.umbc.edu!haven.umd.edu!hecate.umd.edu!usenet
From: wludgate@wam.umd.edu (Wigan Ludgate)
Newsgroups: rec.games.video.3do
Subject: 3DO Tricks and Tips V3.2 - 3dohints.33.txt [1/1]
Date: 3 Apr 1995 06:56:27 GMT
Organization: Easy Cure
Lines: 1154
Message-ID: <3lo66r$5ea@hecate.umd.edu>
NNTP-Posting-Host: easycure.dorm.umd.edu
X-Newsreader: WinVN 0.99.2
=====================================================================
-------3DO Game Tricks and Tips Frequently Asked Questions List------
/\ /\
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\__________ /| \ \ \
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\_______________/|______________/ \_________/
Game Tricks and Tips
Frequently Asked Questions List V3.3
Compiled by Wigan Ludgate
e-mail: wludgate@wam.umd.edu
** Sorry Jason **
=========================================================================
NEW ADDITIONS!!:
NFS Codes!!
Starblade Codes
Demolition Man Hidden Levels
*3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO*
* Check out the 3DO UseNet forum: rec.games.video.3do *
* And on Prodigy: 3DO FORUM *
* *
* Also, don't forget to visit these great WWW's *
* *
* Michel Buffa's WWW *
* http://www.essi.fr/~buffa/videogames.html *
* *
* Chuck McGinley's WWW *
* http://www.ohiou.edu/~mcginley/vidgame.html *
* *
* Then there is always My FTP and WWW site *
* ftp://easycure.dorm.umd.edu/ *
* http://easycure.dorm.umd.edu/ *
*3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO3DO*
Most people have been asking for hints and cheats for 3DO software, so I am
going to attempted to accommodate all. Please send updated hints and new
additions for all 3DO games to wludgate@wam.umd.edu. I know that there are
a lot more hints out there, I haven't ever collected them. So send'em in.
Lets try and make this worth while.
(*) Denotes supplier of code
++KEY+++++++++++++++++++
A Button = A +
B Button = B +
C Button = C +
Stop = X +
Pause = P +
Control Pad Left = L +
Control Pad Right = R +
Control Pad Up = U +
Control Pad Down = D +
Left Shift = LS +
Right Shift = RS +
++++++++++++++++++++++++
Alone In The Dark
^^^^^^^^^^^^^^^^^
Complete Walkthrough
ATTIC
1. PUSH the wardrobe closet in front of the window.
2. PUSH the chest on top of the trapdoor in the floor near the piano.
3. OPEN the chest to get the RIFLE.
4. OPEN the wardrobe closet to get the OLD INDIAN COVER.
5. Walk over to the table and get the OIL LAMP.
STOREROOM
1. Take the BOW from the corner near the door.
2. SEARCH the shelves on the right side to get the OIL CAN.
3. USE the OIL CAN to refill the OIL LAMP.
4. Exit room.
UPSTAIRS HALLWAY
1. Walk to the first door on the right and enter.
2. Do not walk down the hall as it will collapse and cause death.
ROOM
1. SEARCH the rolltop desk in the corner to get the KEY TO THE CHEST.
2. USE the KEY to open the chest in the corner next to the door to
get the OLD CAVELRY SABER.
3. Open the door and fight the Zombie that will walk in.
4. The OLD CAVALRY SABER will break after limited use.
5. Exit the room and open the door directly across the hall.
DRESSING ROOM
1. Walk into the room, turn around and FIGHT or SHOOT the Zombie that
will walk in the room from the hallway.
2. Exit the room through the door near the window.
BEDROOM
1. Go to the nightstand on the left side of the bed(side opposite the
window), and get the VASE.
2. FIGHT or SHOOT the monster that will jump into the room through
the window.
3. THROW the VASE and get the KEY TO THE DRESSER hidden inside.
4. USE the KEY to open the dresser with the teddybear on top of it
and get two SMALL MIRRORS.
5. Exit the room through the door near the bed.
6. Walk to and enter the door directly across the hall.
BATHROOM
1. OPEN the cabinet to get the FIRST AID KIT.
2. OPEN the FIRST AID KIT to get the FLASK.
3. DRINK the FLASK to gain more health points.
4. THROW or DROP unecessary items: first aid kit, empty flask,
chest's key, dresser's key, empty oil can.
5. Exit the room and open the door at the end of the hall.
UPPER LOBBY
1. PUT one SMALL MIRROR on each small statue at both ends of the
room.
2. Avoid any contact with the winged monsters by staying close to the
wall.
3. Walk Downstairs.
LOWER LOBBY
1. Do not touch the suit of armor.
2. When you get the VERY HEAVY STATUETTE", stand directly in front of
the armor and THROW the STATUETTE to destroy the armor and get the SWORD.
3. The STATUETTE is in room #13.
4. Walk to the door on the right side of the stairs and enter.
SITTING ROOM
1. Do not touch the ghost figure in the chair.
2. Get the GRAMOPHONE on the table.
3. SEARCH the cabinet to get the CARTRIDGES.
4. USE the CARTRIDGES to reload the RIFLE.
5. Get the MATCHBOX from the fireplace mantle.
6. Exit the room and go to the door straight ahead on the other side
of the stairs.
HALLWAY
1. Follow the hall around and enter the second door you come to.
2. The first door is directly across from the door you entered the
hall through.
BATHROOM
1. RUN into the room and get the JUG next to the cabinet.
2. Ignore the monster in the bathtub as it cannot be killed-it will
hit you.
3. OPEN the cabinet and get the FIRST AID KIT.
4. OPEN the KIT and get the FLASK.
5. DRINK the FLASK to gain more health points.
6. Exit the room and continue down the hall to the next door.
DARK BEDROOM
1. USE the MATCHBOX to light the OIL LAMP.
2.. Get the VERY HEAVY STATUETTE from the table.
3. Exit the room and OPEN/SEARCH to put the lamp away.
4. Go back to the lower lobby and destroy the suit of armor as in
room #9.
5. Leave the VERY HEAVY STATUETTE there.
6. Walk to either side of the stairs and enter the dark opening.
FRONT LOBBY
1. DROP the GRAMOPHONE here until it is needed later.
2. Turn left and enter the right door of two in the corner next to
the stairs. The left one will be locked.
ENCLOSED PORCH
1. SEARCH the back side of the statue to get three ARROWS.
2. Leave the room quickly to avoid the falling spiders. They will
not leave the room.
3. Walk to the door on the other side of the stairs next to a narrow
hallway.
KITCHEN
1. Enter the smaller dark brown door nearest the door just entered.
2. Get the KEY TO THE CELLAR hanging on the wall.
3. SEARCH the shelf to get the BOX OF BISCUITS.
4. EAT the BISCUITS to gain more health points.
5. DROP or THROW uneeded items: empty box, first aid kit, empty
flask.
6. SEARCH the large cabinet near the table to get the KNIFE.
7. Enter a second smaller dark brown door next to a normal sized
door.
8. After entering the small closet, quickly back out and USE the
KNIFE to kill the zombie that enters as soon as you enter the closet.
9. Re-enter the closet and SEARCH the pile of coal in the corner to
get a BOX OF SHOES.
10. OPEN the BOX and get the REVOLVER.
11. Get the OIL CAN in the other corner.
12. USE the OIL CAN to refill the LAMP.
13. USE the JUG next to the barrel of water to fill the jug.
14. DROP or THROW uneeded items: empty oil can, empty box, knife.
15. Exit closet into kitchen and get the POT OF SOUP from the
fireplace.
16. Exit the kitchen through the normal door next to the closet.
17. Open the door across the small hall.
DINING ROOM
1. Walk to the right side of the table and PUT the POT OF SOUP on the
table.
2. Avoid the walking zombie and wait until it sits down.
3. Exit the room through the door next to the large cabinet.
SMOKING ROOM
1. RUN to the other side of the table and stand next to the chair.
2. Get the LIGHTER from the table.
3. USE the WATER JUG to douse the smoking ashtray on the table.
4. You will take some damage from the smoke.
5. Open the double doors that are not locked and go in to the hall.
6. Walk back to the white stairs in the front lobby and climb them.
7. Go back to the hallway that led to the dark room where you got the
STATUETTE.
8. Continue down the hall to the end and open the door.
HALLWAY WITH PAINTINGS
1. Walk up to the first painting (a man with an axe) and PUT the OLD
INDIAN COVER on it.
2. Walk halfway down the middle of the hall and USE the BOW tofire an
arrow at the painting at the far end. Once the arrow has hit the
painting, purple smoke will appear.
3. Enter the door at the far end of the hall.
JEREMY'S BEDROOM
1. Get the FALSE BOOK from the table.
2. PUSH the grandfather clock aside and SEARCH the hole behind it to
get the KEY to Jeremy's Study.
3. Exit room and enter the double doors located halfway down the
hall.
LIBRARY
1. USE the OIL LAMP.
2. PUT the LAMP down in the middle of the floor.
3. Quickly RUN down the corridor at the upper left of the screen.
4. Follow it around to the right until you see an indentation in the
wall of books.
5. Go a little ways past this and SEARCH the books next to the
indentation to find a mechanism.
6. USE the FALSE BOOK to open the secret room behind the indentation
and enter it quickly. A monster will be chasing you and can only be
killed by a certain dagger that is found inside the secret room.
SECRET ROOM
1. Get the TALISMAN from the shelf.
2. SEARCH the bookshelves to ge the DAGGER with the curved blade.
3. USE the DAGGER to kill the monster in the library.
4. Get the OIL LAMP from the floor and open the closed double doors.
You are now in the lower lobby.
5. Go through the dark opening, down the stairs, and get the
GRAMOPHONE.
6. USE the silver KEY to open the locked door next to the door to the
enclosed porch.
7. Continue down the big hall and re-enter the smoking room #18.
8. USE the KEY to open the locked double doors.
JEREMY'S STUDY
1. PUT the OLD CAVALRY SABER in the coat of arms on the wall. If the
saber was broken, put both halves in the coat of arms.
2. SEARCH the bookcase in the corner to get the RECORD.
3. Exit the room and go back through the smoking room, into the hall.
Not the ones at the end of the hall.
PIRATE'S ROOM
1. USE the SWORD to kill the pirate. You cannot shoot the pirate.
2. Get the KEY TO THE DANCEHALL from the dead pirate.
3. USE the KEY to open the double doors.
DANCE HALL
1. Walk to a corner and USE the RECORD (dance of death). You must
have the GRAMOPHONE.
2. The ghosts will dance. Do not let the ghosts touch you.
3. Get the KEY TO THE PIRATE'S CHEST from the fireplace mantle.
4. Exit the room and go back to Jeremy's Study.
5. Walk down the stairs in the floor.
BOTTOMLESS CHASM
1. RUN across the collapsing bridge.
2. Follow the tunnels until you see a giant worm behind you.
3. RUN away from the worm until you can turn right into another
tunnel.
CAVE
1. FIGHT or SHOOT the monster that waits for you to enter this cave.
2. Continue down this tunnel until you see the worm again.
3. Then RUN back to the place in the tunnel where you turned right
and fought the monster.
4. Turn right down the tunnel created by the worm. If the worm is
still there, repeat steps 2 and 3 until the worm moves out of the tunnel.
UNDERGROUND
1. Step down onto the wooden dock and walk around to the right until
you come to a lighter shaded brown section of the wood.
2. JUMP over this section as it will collapse if stepped on.
3. Avoid the monster in the water or kill it. If you kill it, more
will appear.
4. Climb up the ledge to the opening.
TUNNEL
1. FIGHT or SHOOT the spider monster.
2. Continue down the tunnel.
ROCK PILLAR CAVERN
1. Stand in the opening and shoot the flying monster.
2. JUMP from rock pillar to rock pillar. Use the left ones.
3. When the screen view changes, go to the opening on the right.
4. Follow the tunnel until it forks-go right.
LARGE CAVERN WITH PLANKS
1. Walk to the right side of the rock plateau.
2. JUMP over the light colored wooden planks onto the darker ones.
3. JUMP and climb up rock pillars until you reach the far side of the
room.
4. Shoot or avoid the flying creature in the middle of the cavern.
5. Go to the chest.
PIRATE'S CHEST
1. USE the KEY to open the chest and get the GEM.
2. PUSH the rock behind the chest to one side.
3. Enter the dark opening and follow the rock corridor.
4. Step down the ledge and continue forward until it goes black.
DARK MAZE
1. USE the OIL LAMP.
2. Walk to the left and try to wind around to the left until you
cannot go that direction any further.
3. Turn downwards and go down until it is no longer possible to go
further.
4. Turn to the right of the screen and walk until you come to a stone
door with a hole in it.
5. USE the GEM to open the door.
6. Enter the room and OPEN/SEARCH to put the OIL LAMP away.
END CAVERN
1. RUN and jump off of the rock steps.
2. RUN to the stone altar in front of the tree while dodging the
fireballs and the monster in the water.
3. Get the HOOK.
4. While in front of the altar, PUT the TALISMAN on the altar. The
fireballs will stop.
5. USE the LIGHTER to re-light the OIL LAMP.
6. THROW the OIL LAMP at the tree.
7. RUN to the right of the cavern and climb onto a different rock
plateau.
8. Climb up to the rock door and USE the HOOK to open the door.
9. Turn left and go back into the maze. It will now be light.
10. Turn right and USE the HOOK to open the door.
11. Turn left and you are now back in the underground # 28.
12. Walk along the wooden docks and climb to the opening on the other
side.
13. Turn right and follow the tunnel straight ahead until you come to
a small black opening.
14. Enter the opening.
BASEMENT
1. Walk around the wine racks to the other side of the room and climb
the stairs.
2. You are now back in the front lobby.
3. Walk down the large hall and open the double doors at the end.
END OF GAME
**********
What he said.
: LARGE CAVERN WITH PLANKS
: 1. Walk to the right side of the rock plateau.
: 2. JUMP over the light colored wooden planks onto the darker ones.
Actually, if you follow the marked path (swords and sticks with skulls),
you should be safe from falling planks. The only problem is the area
where the flying thing is buzzing, since it involves a jump.
: END CAVERN
[...]
: 5. USE the LIGHTER to re-light the OIL LAMP.
: 6. THROW the OIL LAMP at the tree.
THIS IS NOT WORKING!!! I put the talisman, light the lamp, throw the lamp,
but nothing happens!
: 14. Enter the opening.
: BASEMENT
: 1. Walk around the wine racks to the other side of the room and climb
: the stairs.
But you can't enter the opening in the basement until you get the wine casks
out of the way, and you had to do that from the other side, before you
entered the underground. Having a player go all the way then get stuck here
is more evil than anything Pickford (or whoever he really is) could
have devised. ^o^
Burning Soldier
^^^^^^^^^^^^^^^
Debug Mode:
First connect second control pad, choose option at menu screen.
Push L+R+C+X+"right direction" at the same time from the second
control pad. Now you can select seven different kinds of option
include 4-player mode.
Crash & Burn
^^^^^^^^^^^^
Black Market Goods:
Stealth Generator: Makes you somewhat invisible, but the drivers will
still shoot at you. When you take enough damage it wears off.
($11k)
Polarity Inverter: Blocks projectiles most of the time. ($10K)
Targeting Computer: Helps in targeting enemy drivers faster and more
accurately. ($9k)
Doomsday Missile: Does Awesome damage, but you just get one per reload.
It won't blow up an undamaged driver, but you'll seriously
hurt him or her. ($19k)
120mm Gauss Gun: Does heavy damage like the Vulcan cannon, but shoots
much slower - 5 sec. reload, ammo 1000. ($16k)
Dragon Laser: Blows everything away with relative ease. If you can't
blow everybody away on the first lap, stop, wait and let the
other racers lap you (or catch up if you're ahead) and let them
know who's boss. ($25k)
Grim Reaper: A great car. You see it when some of the other illegal
goods are offered to you. Speed: 305 / Acc: Awesome / Armor:
Fair / Cost $20k
Backlash: The closest you'll get to a batmobile. Speed: 330 / Acc:
Fair / Armor: Great / Cost: $25k
Dragon Car: Watch out track records. This cars really moves. You can
see this car in the C'N'B Intro getting blown off the track by
Drugger. Speed: 355 / Acc: Good / Armor: Awesome / Cost: $30k
-The black market cyborg will only appear (at random) and offer things
that you have enough money to buy.
$2,000 trick:
If you finish a track but don't get the record time, you may still
get $2,000 if the next track's record time is higher than the time
you got. Just reset the game and you'll receive the record time
bonus. Example--on track 3 the record time is 1:04, and you finish
in 1:10. No record. But track 4's record time is 1:21, and your
track 3 time of 1:10 was below that. Reset and you'll be at the
money screen after track 3, but you'll receive the $2,000 record
time bonus.
Note that this trick can work against you, taking away your
legitimate record time bonus if you reset on a track with a lower
time.
Infinite continues:
This is simple--never continue. The game saves after every race
automatically, so just reset the machine (or hit pause and choose
quit) whenever you die. Just load the saved game and keep racing.
Deathdrome message:
The message in the sideline of Deathdrome track 4 reads:
Once upon a time a genius, a spiritual overlord and a visionary
racing criminal became "sotally tober" and decided they would create
a legend. Mark said, "Future shock on wheels. Sex, drugs, and rock
'n roll at 100MPH! And with more guns than the LAPD. It's what
America's all about!" Madeline raised the toast, "And make sure it
is done before September or we'll swing by our heels." And thus it
was decided But they needed some help. Little did they know that a
hedgehog trainer named Bill would arrive in a few weeks all set to
kick some asphalt. "Don't tell me the odds," said Bill, "and I won't
tell you to get the h#ll out of my office. "Bill put the 'I' in
Artificial Intelligence, and a little A, too, just to keep me from
going insane (again). Cyrus created a killer two million dollar
demo, and then put together the best art teams ever legally
assembled. "Programming doesn't have to be ugly," he said.
"Programmers, maybe, but this thing will shine when me and Steve get
done with it." Steve shrugged. "Say what you like, 'cause I'm not
listening." Steve listens to only Rocker, Twix, Druger and Klaw
(NOT!). "This thing will shine when me and Cyrus get done with it,"
says Steve. And so it began, at first a train wreck waiting to
happen. But later the prize of the show was winning the blue bundle
ribbon. Another Bill joined (you can never have to many Bills) and
glued the whole thing together with Steve after setting all the cars
on fire. The other Bill says mysteriously, "And wait until you see
the other tunnels, too." As always, a few stunt programmers were
needed. Troy, feeling like Godot as he waited for OS (should have
been called the SOS) tried to make the Fat Lady sing, but when asked
to play a tune, Troy sez "Bite me!" and stumbles home to bed at
130MPH. In the end, both the ground and the grunge behaved, and much
sleep was had by all. A final thank-you to Frankie Goes to Hollywood
(just like 3DO) for their musical inspiration! "The Ballad of Crash
'N Burn" was written by Jon "nakasete miyou" Horseley
DEMOLITION MAN
^^^^^^^^^^^^^^
Blood Code:
At title screen, hold right shift and rotate pad counter-clockwise.
Hidden Levels:
First do Blood Code, then start game. For level select, pause game
and press LS, A, U, D, RS, U. To get to hidden levels, press and
hold B; Then U and D on D-pad scrolls through levels. Hidden
Levels are VRGN 1-5..
DRAGONS LAIR
^^^^^^^^^^^^
Obviously, *when* to push the button is up to you to
figure out, but at least you know what the order is.
[bracketed] items are grouped because they relate to
the same danger.
Also the scene names are mine, taken from little
snapshots of each scene, so some may be confusing or
have better names known to all Dragons Lair experts.
Just to add further confusion, expect the scene order
to be somewhat randomized, and sometimes mirrored!
Apologies for any typing errors. Good luck.
entry bridge B U
end of corridor R
tentacle room B R D L U
striped snake room B B R
pool of water (Reverse) L U R U L U B U
the goons with trapdoor B R U B U
sliding stairs L B L L
furnace room B B B L B
giant spinning batons U B D U
closing wall U
Room of fire with trapdoor R D U L L
mechanical horse [R L R L] L
checkered floor knight (rever)[R L U L R L R] [B B]
haunted hallway (reverse) U B U B L B
wooden bridge & bats U U D B R R
spiral staircase & big bat B L L [B L]
lizard king L [R R R R R] U B [L R D B]
drink me R
checkerboard corridor D U L
metallic ball [R U R] R
whirlpools/rapids (reverse) [U U U U] [R L R L] R
lava field of the mudmen B [U x7]
phantom knight L L R R
rolling balls [D x6] U
yellow liquid & pot room U B B R
the round cage U U L
dragon's lair U L L D [D D L] U D R B B L B
**By justinb@lehman.com**
Unlimited Lives:
At title sequence, when you see 'press start to begin', press
U, D, L, R, U, D, L, R.
FIFA Soccer
^^^^^^^^^^^
Hot Potato (Explode Ball): CRABBRLABABBR
Invisible Walls (Arena League Football): ABBACABABBA
Laser Ball (Many Goals): LACRBALL
Giant Player (the one with the Ball): BABARBABBAR
Big Ball: BCBALLABALL
Metallic Men: BARCLBABBA
Beef Cake (Roman Gladiator): RALBACLABA
Radical curve: CARCABRABBL
Brute mode: RABBACLLBACL
Crazy bounce: LABARRACCA
*Execute codes during game play
Gridders
^^^^^^^^
Secret Levels:
Go to the options screen and highlight "Exit". Hold down X and type
"LAX". (Yes you must let go of the stop button once it comes time to
type the X). You will hear a bad buddy say "HEY!".
In the US version of Gridders, this code will allow you to play secret
level 25.
In the Japanese version of Gridders, this code will allow you to play
the 12 secret levels, including the on from the US verison.
Other published cheat codes are "BARX" and "PARALLAX".
Horde, The
^^^^^^^^^^
One of the most common mistakes that causes players financial
trouble is NOT selling back items before moving on to the next land.
When you dig up a cow, fence, pit, soldier, or whatever, you get
back money equal to what it costs to place that object down in the
first place. So in the Shimto Plains at the winter of year 3, make
sure you sell all your cows and stuff. The Tree Realms goes to year
4, so sell your stuff in the winter of that year. Each "land" lasts
one year longer than the previous one.
Shimto Plains:
No hidden items. Start off by chopping down trees and planting as
many saplings as you can. Repeat this for a few seasons until you
have enough to buy a cow. Place cows in the south of your town, as
hordlings come mostly from the north. Keep making cows and saplings
so that you have 10 or more cows by the end of year 3. Don't forget
to pick them all back up in the winter before you go to the Tree
Realms of Alburga!
Tree Realms of Alburga:
Plant as many saplings as you possibly can. Keep planting until it
says "at max" in your inventory box. After the hordlings come, plant
more to replace the ones they destroy. After a few rounds of this,
the Dryad will give you the Boots of Boogie.
Fetid Swamps of Buuzal:
Around the third year or so, your map will become large enough to
show two "arrows" made of stones (apparent on the overview map).
Dig at the intersection of these two invisible lines to find the
magic flute. This is probably the most useful (and annoying
sounding) items in the game.
Kar-Nyar Desert:
Keep making those waterways! A tree will grow when you get water
to an odd-looking bush, which grows in a random spot. The tree frog
wants the three foods you can find scattered around the desert--the
Blue Fruit, Green Meat, and Purple Seeds. Just set them down next to
the tree and he'll give you his Trident.
Frozen Wastes of Vesh:
Use bombs to blow away the snow in the preparation stage (this is the
only land where you can use bombs during this stage), or summon
Roscoe to melt away huge strips during the battle stages. Be careful
with Roscoe, though--he levels houses really quickly.
It seems that Crystal Dynamics wanted to activate hints by spelling
out words using the control pad, but as we all know, you cant spell much
with a,b,c,r,l,u,d,s,ls,rs, and p. To combat this, CD decided to change
the A button to O and the B button to T.
Horde FMV Sequence Display:
Start game. Once started hold U, A, B, and P all at the same time.
While paused, spell "ROLLOUT". Press R, A(O), L, L, A(O), U, B(T).
Then un-pause. Press X to skip and sequence.
30,000$: Lootlord
Invincibility: Turdodor
Speed Up: Trot
Complete level: DollDoor
John Madden Football
^^^^^^^^^^^^^^^^^^^^
Ref Code:
During the game, press <Play/Pause> button to go to game pause menu,
and then press R, D, L, U, R, D on joy pad, the referee will become
a giant. If you press L, D, R, U, L, D, R, the referee will become
a midget.
Small Players:
1. Pause the game and press X five times. The crowd will cheer and
your players will get smaller.
-I think this makes it harder for the other team to tackle and catch
the ball, while your player become faster.
2. Pause the game and press B, A, B, A, X, B, A, X. The gun
will sound. Your player will return to normal if you are in small
mode.
Mad Dog McCree
^^^^^^^^^^^^^^
Quick Continue:
If you get shot, quickly press P before the Mortician shows up.
Choose "continue" and you will start off from the enemy that shot
you, rather than the beginning of that scene.
Need For Speed
^^^^^^^^^^^^^^
Zoom In On Map:
Press start during a race to show the map. Press button C to zoom
in on the track.
Pictures In Credits:
Go to the Highscores screen and wait for a couple of minutes. The
credits will start rolling. After they start rolling, press RS
to change the picture behind the credits. Then press LS to change
it back.
3 New Car Views During Race
You must have 2 controllers. When you start the race put your car
in the inside-the-car view. Now, on controller 2, hold buttons
A, LS and press Up to change views.
Practice mode (no traffic, cops)
1) In control central go to the options menu and highlight skill
level.
2) On pad 1, press X + RS + A + LS in rapid succession holding
each one down as you get to it. (then lift them all up and stat
again)
2) If you do it right and enough times the text will turn from
yellow to purple
Rocket Scooter
1) Play game for atleast 10 seconds, pause.
2) Go to replay and rewind to the beginning.
3) On pad 2, press RS + D + B together.
4) Exit game and your next race will be against the scooter.
Icy roads
1) Play game for atleast 10 seconds.
2) Go to instant replay and rewind to start.
3) Press B on pad 1 PLUS stop+start+C on pad 2.
4) You will see a "car crashed.. " info flash for a second.
5) Exit game, select race against clock on the ALPINE track.
On SEGMENT 3, there will be black ice on the track.
Nitro charging performance boost
1) Enter game and immediately press LS + RS + U on pad 2 PLUS
LS + RS + A + C on pad 3 (huh? yes, pad 3!)
2) You will sew "car crashed car left..." for a second
3) Exit game. All races will give you more torque.
Traffic jumping (blow up oncomming cars)
1) Start game and during the loading screens press and hold
LS + RS + L on pad 1
2) Quit the game
3) Restart and now do: LS, RS, U and then quit game
4) Restart and now do: LS, RS, R and then quit game
5) Restart and now do: LS, RS, D but don't quit!
6) Start driving. the X button will now zap traffic.
*Doug Dyer - dyer@alx.sticomet.com
X-Man Video Sequences
1) From the main menu (control central), go to the options
menu
2) Hilight the "Opponent Video ON" (I don't know if it has
to be ON, but mine was, so I suggest turning it on
first).
3) On control pad 1, press X, RS, LS A
4) If you did it right, you'll see the drive boot, and all
the video's will show up one after another.
*Brett Daly
Off World Interceptor
^^^^^^^^^^^^^^^^^^^^^
Start with $9,999,999:
From the title screen, move down and highlight the option's. In the
options screen, press A, B, C six times then press LS.
Out of This World
^^^^^^^^^^^^^^^^^
Section Codes:
LDKD KLFB
HTDC TTCT
CLLD DDRX
FXLC TBHK
KRFK BRTD
XDDJ CKJL
LBKG LFCK
To access a hidden game called "Stalactites," enter the code BRGR.
The object of this game is to avoid the balls and falling stalactites
and to survive as long as possible.
Plumbers Don't Wear Ties
^^^^^^^^^^^^^^^^^^^^^^^^
Censorship Removal:
Wait during the intro until the girl starts talking, and while she's
talking, enter: U,D,R,L,D,R, and X. There's nothing (no noise, etc...)
to tell you the code worked, so enter it a few times if you want.
Return Fire
^^^^^^^^^^^
Level Codes:
Forward: Backwards:
tond Dont
yalp Play
htiw With
snug Guns
tsuj Just
siht This
emag Game
Debug Code:
First, put in the password WOLF. This might have been common news, but
it starts you on level 8 where you can pick your level. Then hold both
top buttons, and then press Start. It brings up a debug screen!
I. GENERIC HINTS
A. Bring your vehicles back to your bunker before they are
completely destroyed. The Bunker will repair all damage.
B. You can self-destruct by pressing [A]+[B]+[C].
You will sacrifice the vehicle, but it's a
quick way to get back to your bunker.
C. Never cross bridges with Drones on your tail.
Drones will continue to fire at you as you move
and will destroy the bridge behind you.
D. Keep moving to avoid enemy Drones.
Drones are launched when you stop moving.
E. The submarine is deadly and cannot be destroyed. Once it
fires a heat seeking missile at you, you're dust....
unless something else is closer to the missile. The
missile really is heat-seeking and if something else -
say a drone or even your enemy - is closer to the
missile, it will be taken out and not you (even if
you're the one that caused the sub to surface!)!
With a bit of practice, the heat-seeking missile can be
used quite creatively.
F. Always check the map when you're in the bunker. It is
constantly updated and will show you how the terrain
has changed. It will also show your enemy's position
on the map as he moves around.
II. TWO PLAYER HINTS
A. Learn to play very well.
B. If your enemy finds your flag, take your Jeep and go
retrieve your own flag. Then, either:
1. Hide it behind a building near turrets.
2. Move it to the farthest location on the map.
3. Bring it back to your own Bunker.
(It will be randomly placed in a new Flag Tower.)
- or -
4. You can take it out to sea, and it will slowly
float back to shore. (Let your enemy have fun
trying to find a moving flag!)
C. Lay mines on:
1. The enemy's useful bridges instead of destroying
the bridge. When your enemy hits the mine you
will have taken out an enemy's vehicle and
destroyed a useful bridge.
2. On or near your flag.
3. On or near your enemy's Bunker.
4. The Helicopter can remove mines by firing rockets
(and only rockets) directly at the mines.
D. Use radar screens to:
1. Keep track of where you are located.
2. See your enemy.
3. Prepare to fight an approaching Drone.
4. See mines (You can't see them on the map).
E. Use the Jeep Beacon light:
1. The beacon lights green and chimes when you are
headed towards your enemy's exposed flag.
2. The beacon lights bright red when you are facing
your bunker.
F. Learn to play very well.
ShockWave
^^^^^^^^^
Shockwave Codes
Press pause while playing, then enter code.
FIRST: Enter the code BACCAAX before using any other code.
(BACCAAX: Allows loops and spins with Shift-Up and Shift-Down
controller keys.)
CAABAX: Very good missiles (1000 points each, fast moving, rapid fire).
Once per mission.
CAABACAX: Very good lasers.
ACABAACAAAX: Smart bomb, once per mission.
ABACAABAX: Player becomes invincible, infinite everything. Once per
player only.
BABX: Displays the name of the player.
BACACAX: Displays programmer message.
Starblade
^^^^^^^^^
Auto-Fire:
At title (when it freezes, title & stars are still):
press U, U, D, D, L, R, A, A, B, B, C, C.
Unlimited Continues:
Press U, R, D, L, A, B, C, U, L, D, R.
Do it before the demo screen..........
Stellar 7: Draxon's Revenge
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Level Warp:
Shoot the lower-left obstacle (not the guiser) to warp forward
three levels. This will take a lot of shots, and works even with
the difficulty on "Practice."
Cruise Control:
Keeping Left or Right Shift pressed will keep the Raven at whatever
speed you set with Up and Down, even in reverse. You'll stop if you
run into something, but just set your speed again.
Boss Code:
- In the options screen, type the following sequence. Lxn means
"tap L n times":
LSx1, RSx2, LSx1, RSx1, LSx9, RSx1, LSx6, RSx1, LSx4, RSx1
- Gir Draxon's eyes will glow red, the word "CHEATER" will appear,
and you'll find that the boss pops up right after the first wave of
monsters is destroyed. Not quite a boss code, but hey.
Super Street Fighter 2 Turbo
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Akuma Code:
Akuma is the brother of Sheng Long, (may or maynot have blood releation), and
they both have the same master (or teacher). I think he killed Sheng Long
(which is Ken and Ryu's master), to gain a total power. So far the story,
to get to him on 2players mode is easy. just press down on all six buttons
on the character selection to get to him. on the 1 player mode, you have to
wait certain times when you choose character. Start with Ryu, wait 2 sec, then go to
go to T-Hawk, wait 2 sec, then go to Guile, wait 2 sec, then go to Cammy, wait
2 sec. Then go back to Ryu and wait 2 sec, press the 3 punches buttons and
the X or Stop buttone. Thats all.
Akuma's Moves:
Dragon Punch: F, D, DF, F
Fireball: D, DF, F
Red Fireball: B, DB, D, DF, F
Air Fireball: Jump + D, DF, F
Hurricane Kick: D, DB, B
Teleport: F, D, DF, F + 3 punch or 3 kick
Super Wing Commander
^^^^^^^^^^^^^^^^^^^^
Enrique Conty (conty@MCS.COM) wrote:
: Ready my other post. You have to press BBCCAA while holding X, in the
: pilot lounge, then L+R+P together.
: --
: E n r i q u e C o n t y
Thanks for the cheat code! Now the game that had been collecting dust is
getting some gameplay again. Of course I plan to cheat through the whole
thing now so I can check out the winning sequence versus the losing one like
I've been seeing.
Anyway, I think I figured out the Finger of Death code. Basically it's like
the Alt-Del sequence on the IBM-PC except that you hit either R or L shift
and B together, and whatever you have targeted will be instantly destroyed.
Watch out though as I have killed my Wingman accidentally about 5 times now.
Joe
Just to clarify the Finger of Death, I've figured out through experimentation
that R-shift plus B will destroy a red target and (fun, fun, fun) L-shift
plus B will destroy a blue target. Apologies if this has already been posted,
Total Eclipse
^^^^^^^^^^^^^
Stage Select: At options menu, move highlighter to quit. Now hold X and
press B, LS, A. Release X. Now push B, LS, A, B, LS, A. The screen
will change and allow you to select any level.
Free Flight Zone: Start a game, then pause. Go to the options screen.
Press B, A, C, A, B, A, LS, LS + RS, X, X. Skull should appear on
screen. Now press LS, A, B, LS, A, B, X, X, X. You will hear a ping
and screen will change to a big skull.
99 LIVES: Start a game, then pause. Go to the options screen. Press B,
A, C, A, B, A, LS, LS + RS, X, X. Skull should appear on screen.
Now press P,(screen will change to big skull) then A, A, B, B, C, C,
LS, LS, RS, RS, P. You will hear a ping when you got it right.
Ultraman Powered
^^^^^^^^^^^^^^^^
ULTRAMAN Moves:
Powered Punch: A
Powered Chop: B
Low Kick: C
Powered Kick: R
Mega Special Beam: L with full power/ blinking
Incitement: L
Throw: near enemy B
Jump: up, up right, up left
Jump Chop: Up & A
Jump Hard Chop: Up & B
Knee Drop: Up & C
Jump Kick: Up & R
Duck: Down
Duck Chop: Down & A
Powered Upper: Down & B
Duck Kick: Down & C
Duck Hard Kick: Down & R
Powered Barrier: Down (automatic)
Block: hold Back
Back Retreat: Back Twice
Arm Laser: Down, Right & A or B
Powered Slash: Down, Right & A or B
Thrust Down Kick: While Jumping, press Down and C or R
BALTAN Moves:
Chop: A
Butt: B
Kick: C
Strong Kick: R
Nova Blaster: L "when powered up"
Incitement: L
Throw: Near Enemy, Toward, B
Jump: Up, Up diagonals
Jump Chop: Up & A
Jump Butt: Up & B
Jump Kick: Up & C
Up Strong Kick: Up & R
Duck Chop: Down & A
Duck Butt: Down & B
Straight Kick: Down & C
Straight Hard Kick: Down & R
Back Teleport: Tap BACK twice
Virus Beam: Down, Toward, & A or B
Flying Scissor Attack: Back, Back, & A or B
Diving Attack: Down, Down, & R or C
Poison Ball: Down, Back, & A, B, C. or R
Block: Hold Back
KEMULAR Moves:
Tongue Whip: A
Strong Whip: B
Tail Whip: C
Strong Tail Whip: R
Poison Gas: L (w/ full power)
Incitement: L
Diagonal Tongue Streach: Up & A
Ram: Up & R
Rushing Strike: Up & R
Retreat: Back, Back
Gas Spray: Down, Back, & C or R
Dash Attack: Down, Down, & C or A
Block: Hold Back
RED KING Moves:
Ram: A
Head Butt: B
Kick: C
Tail Whip: R
Boulder Throw: L (w/full power)
Incitement: L
Throw: Near Enemy, Toward, B
Body Press: Up & A
Strong Body Press: Up & B
Ducking Attack: Down & A, B, C, or R
Retreat: Back, Back
Rushing Attack: Hold A or B for 2 seconds and let go
Combo Hit: Down, Back & A or B
Block: Hold Back
TELESDON Moves:
Punch: A
Head Butt: B
Kick: C
Tail Whip: R
Fire Ball: L (w/full power)
Incitement: L
Throw: Near Enemy, Toward, B
Body Press: Up & A
Low Fire: Down & B or R
Retreat: Back, Back
Fire Ball: Hold Down A or B for 2 seconds & let go
Bury Attack: Down, Down & A or B
Block: Hold Back
DA DA Moves:
Chop: A
Lightning Chop: B
Kick: C
Lightning Kick: R
Da Da's Fireball: L (w/Full power)
Incitement: L
Throw: Near Enemy, Toward, B
Bolt Hold: Near Enemy, Toward & B
Jump Chop: Up & A
Jump Lightning Chop: Up & B
Jump Kick: Up & C
Jump Lightning Kick: Up & R
Duck Chop: Down & A
Duck Lightning Chop: Down & B
Duck Kick: Down & C
Duck Lightning Kick: Down & R
Retreat: Back, Back
DA DA Lightning: Toward, Toward, & A or B
Horizontal Fireball: While Jumping press Forward twice & A or B
Lightning Zap: Down, Back & A or B
Lightning Cutter: Down, Toward & A or B
Block: Hold Back
JAMIRA Moves:
Punch: A
Crane Punch: B
Kick: C
Strong Kick: R
Rushing Combo Hit: L (w/full power)
Incitement: L
Throw: Near Enemy, Toward, B
Jump Claw: Up & A
Jump Strong Claw: Up & B
Head Pull: Up & C
Jump Kick: Up & R
Duck Punch: Down & A
Sliding: Down & R
Retreat: Back, Back
Rolling Claw: Hold A or B for 2 seconds and let go
Mid Air Throw: While Jumping press Right & A or B
Rush Attack: Forward, Forward & A or B
Block: Hold Back
GOMORA Moves:
Punch: A
Ram: B
Kick: C
Tail Whip: R
Rush Attack: L (w/full power)
Incitement: L
Body Press: Up & A, B, C, or R
Ducking Punch: Down & A
Ducking Hard Punch: Down & B
Ducking Tail Whip: Down & R
Retreat: Back, Back
Horn Throw: Back, Down, Toward & A or B
Horn Thrust: Down, Down & C or R
Tail Combo: Hold C or R for 2 seconds then let go
Block: Hold Back
VR STALKER
^^^^^^^^^^
Start any mission with all of the ships:
From the list of options, choose passcode. Enter the first three
of the mission you want, then 'LQG-77k'
Utah - M79 Arkansas - CCT
Arizona - 5KK Virginia - CC7
Texas - M37 Indiana - EW3
Gulf of Mex. - 1AD California - ESO
Colorado - 15O Pacific Ocean - EAT
Nevada - 5U1 Washington D.C. - SAH
Tennessee - 1QO Florida Keys - CUD
-END-
- ---------------------------------.
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